DARKFALL

Darkfall

DARKFALL

Descent into the Burning Depths

A pixel action RPG in the spirit of the classics. Three heroes, eight depths and one village to save. Free to play in your browser, on your phone or your computer.

Read the story

No download and no account needed. Your hero saves as you play.

A sorcerer fighting skeletons in the Bone Pits
A sorcerer holds the line in the Bone Pits.

The Fall of Tristhaven

Tristhaven was never meant to be a battlefield. It is a village of wells and lanterns, built over old cellars where its founders kept their grain and laid their dead to rest.

Then the ground beneath it began to breathe heat.

Long ago a sorcerer-king named Malgrath went looking for a way to outlive death. He carved a throne for himself far below the earth, beneath the catacombs and the crypts, where the stone glows red and nothing grows. He found what he was looking for. He became Malgrath the Undying, and for centuries he slept on that throne while the dark gathered around him.

Now he stirs. As he wakes, the dead in the halls above rise to serve him. Skeletons walk the Forgotten Halls. Ghouls crawl through the Bone Pits. And on the fourth depth waits a thing stitched together from everything that ever died down there: the Flesh Warden, who guards the way to the deeper dark.

Elder NSCx has read the signs. Spiritsong tends the wounded, FireMusha keeps the forge hot, and a trader named Wool keeps a ledger in the plaza and deals in NIM. What Tristhaven lacks is someone willing to go down.

That is you.

Descend through eight depths, from the Cellars to the Throne of Malgrath, and put an end to the Undying. But the dark does not give up easily. Strike him down and the dungeon is reborn, crueller than before. And for those who slay him even then, a red portal opens beside the pond in Tristhaven: the Endless Abyss, which has no bottom. Only how far you dare to fall.

The Flesh Warden
The Flesh Warden
Guardian of the fourth depth
Malgrath the Undying
Malgrath the Undying
Lord of the Burning Depths

The eight depths

  1. The Cellars
  2. Forgotten Halls
  3. Bone Pits
  4. The Warden's Lair
  5. Catacombs
  6. Crypt of Whispers
  7. Burning Depths
  8. Throne of Malgrath

Beyond them: Nightmare, where the depths are reborn deadlier, and the Endless Abyss.

Tristhaven plaza in daylight
Tristhaven, a haven in the dark.

The people of Tristhaven

Four souls stayed when the ground began to breathe heat. You will meet them all in the plaza.

Elder NSCx

Elder NSCx

The Sage

The oldest voice in Tristhaven. NSCx kept the village records for forty winters and was the first to notice the cellars running warm. The Elder reads the signs, sends heroes below and, when they come back carrying gear nobody can name, reads that too.

Spiritsong

Spiritsong

The Healer

Spiritsong came down from the hills with the first refugees and never left. Any hero who walks back out of the dark is made whole again, poison and all, and the Light asks nothing in return.

FireMusha

FireMusha

The Blacksmith

The forge by the east road has not gone cold since the dead began to rise. FireMusha sells good steel, sound armour and strong drink for gold, and judges a hero by the dents in their shield.

Wool

Wool

The Broker

Wool rolled into town with a cart, a ledger and no interest at all in the dark below. He runs the Trading Post, where heroes sell what they cannot use and buy what they need in NIM, and he keeps the Ledger of Heroes so the whole town knows who went deepest.

Choose your hero

Three classes, each with four skills of its own. Every level brings stat points and a skill point to spend.

Warrior

Warrior

A hardened veteran of many wars. Master of melee combat, with high life and crushing blows.

Life 60 · Mana 15 · Str 30 · Dex 20 · Vit 25 · Ene 10

  • Bash A crushing blow that stuns and knocks the target back. 170% damage, 0.7s stun. 2 mana.
  • Whirlwind Spin toward the target, striking every foe nearby. 68% damage per hit for 1.3s. 7 mana.
  • War Cry A terrifying shout that stuns all nearby enemies. 1.7s stun in a 3-yard radius. 9 mana.
  • Battle Rage Enter a furious rage. +35% damage and +22% attack speed for 11s. 10 mana.
Rogue

Rogue

A swift hunter of the wilds. Strikes from afar with bow and trap, and dances out of reach.

Life 50 · Mana 20 · Str 20 · Dex 30 · Vit 20 · Ene 15

  • Multishot Fire a fan of arrows. 3 arrows at 78% damage each. 4 mana.
  • Frost Arrow An arrow of piercing cold that slows its target for 2.3s. 3 mana.
  • Dash Dash swiftly toward the target, evading all harm. 4 yards. 4 mana.
  • Fire Trap Place a hidden trap that explodes when enemies near. 18-30 fire damage, up to 3 traps. 6 mana.
Sorcerer

Sorcerer

A scholar of the arcane arts. Fragile but devastating, wielding fire, frost and lightning.

Life 45 · Mana 40 · Str 15 · Dex 20 · Vit 20 · Ene 35

  • Fireball Hurl an exploding ball of fire. 14-23 fire damage in a 2-yard blast. 5 mana.
  • Frost Nova A ring of frost erupts from you, chilling every enemy nearby. 10-16 cold damage and a heavy slow. 9 mana.
  • Chain Lightning Lightning leaps between foes. 1-23 lightning damage, up to 3 targets. 7 mana.
  • Teleport Instantly move to the target location, up to 11 yards away. 8 mana.

Skill numbers shown at level 1. Each point you spend makes a skill stronger.

How to play

The loop

  1. Gear up in Tristhaven.

    Spiritsong heals you for free, FireMusha buys and sells, and the Elder offers advice.

  2. Descend.

    Every depth is built fresh: new rooms, new monsters, new loot.

  3. Loot.

    Gear comes as normal, magic, rare and unique. Rares and uniques arrive sealed, and Elder NSCx reads them for you at no cost.

  4. Come home.

    A Scroll of Town Portal opens a way back, and the portal folds away once the trip is over.

On your phone

Drag anywhereSteer with the on-screen stick TapAttack, talk, pick up, use stairs Skill buttonsTap to cast at the nearest foe PotionsTap to drink Top barInventory, skills, map and town portal Auto-attackSwings at anything in reach while you steer

On a computer

Left clickMove, attack, interact, pick up Right clickCast the selected skill at the cursor 1 - 4Select and cast a skill WASD or arrowsMove directly Shift + clickAttack in place toward the cursor Q / EDrink a healing or mana potion TRead a Scroll of Town Portal I / C / KInventory, character, skills TabToggle the minimap Alt (hold)Show item labels on the ground EscClose panels or open the menu

No auto-attack on a computer: every swing is yours. It is a phone aid, since a thumb cannot aim like a mouse.

What waits below

Nightmare

Beat the Undying and the depths are reborn, deadlier and richer than before.

The Endless Abyss

Slay Malgrath on Nightmare and a red portal opens in town: floors without end, a guardian every fifth floor and a ladder for the deepest descent.

The Daily Trial

One shared floor for everyone, every day, with a boss at the end and a roll of honour for the first three to clear it.

The Vigil

Come back each day to keep your streak. Supplies wait for you, with bigger rewards on milestone days. Heroes staking with the ImpactZero validator earn 1.5x vigil gold.

The Trading Post

A player-run market in NIM. Sellers pay a 5% listing fee and buyers pay the seller directly, in one payment.

The message board

Post a notice for the whole town to read, for 1 NIM.

Feats

Fifteen feats to earn, from your first kill to the bottom of the Abyss.

Ledgers

All-time, weekly, vigil and Abyss leaderboards, with your hero's name on them.

Cloud saves

Sign in with your Nimiq wallet and your hero follows you from device to device.

Loot worth chasing

Fourteen unique items and more than forty magic properties, from fire-touched blades to life-stealing rings.

NIM is optional. Every depth, boss and feat can be reached without spending anything: NIM pays for conveniences and the player market, never for power or progress.

The depths are waiting.

Runs in any modern browser. Wallet features use Nimiq Pay or the Nimiq Hub.

Darkfall v · What's new · Made by subimpact · Built on Nimiq